Tuesday, April 20, 2010

Blood Angels / Green Biker Team Tourney

I played some matches with Adam this weekend in prep for the 40k doubles tournament in May at Dragon's Lair. His army is pretty well fixed - the bikes are very effective against any opponent. We agreed that since BA are the heavy assault army, I should focus on that solely. To that end, I am assembling jump pack marines like crazy. The exact point size is not known at this time, but we suspect 1750-2000 per player.

Bike Army - 2000 points
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HQ - Kor'Sarro Khan, on bike
HQ - Command Squad (bikes, storm shield, power fist, power sword x 2, apothecary, company champ, company standard)
Troop - Space Marine Bike Squad (5 man, plasma gun, power fist, multi-melta attack bike)
Troop - Space Marine Bike Squad (5 man, plasma gun, power fist, multi-melta attack bike)
Troop - Space Marine Bike Squad (5 man, plasma gun, power fist, multi-melta attack bike)
Troop - Space Marine Bike Squad (5 man, plasma gun, power fist, multi-melta attack bike)
Fast Attack - Land Speeder Squadron (heavy bolters, typhoon missile launchers)
Fast Attack - Attack Bike Squad (heavy bolters x 3)
Fast Attack - Attack Bike Squad (heavy bolters x 3)
Heavy Support - Whirlwind
Heavy Support - Predator (autocannon, heavy bolters)
Heavy Support - Predator (autocannon, heavy bolters)

Pros: versatile, fast, lots of redundancy
Cons: Squad sizes are small

If Adam has to drop down to 1750, we could drop the command squad to make room. They are a little unnecessary with all the assault troops I will be taking.

I'm a little undecided for my share of the team army list. Here's my thoughts on 1500 points:

Blood Angels - 1500 points "flying fists"
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HQ - Astorath the Grim
Troop - Assault Marines (10 men, power fist)
Troop - Assault Marines (8 men, power fist)
Troop - Assault Marines (8 men, power fist)
Troop - Assault Marines (8 men, power fist)
Troop - Death Company (5 men, jump packs, power fist x 4, power weapon)
Troop - Death Company Dreadnought (drop pod)
Elite - Sanguinary Priest (jump pack)

Lots of lots of power fists, the universal 'fix it': crushes indiscriminately. Astorath gives my assault squads a good chance to get red thirst for extra assault punch and also whips up the death company into a frenzy. I'm planning on keeping the blood fists on the dreadnought for anti-vehicular goodness.

To get up to 1750, here are my thoughts:

1) Another Sanguinary Priest and Librarian Dreadnought - would provide some protection against psychic powers, also spreads around the sanguinary priest goodness.

2) Swiss-army knife Vanguard Squad - I saw these used with devastating effectiveness this weekend. The Vanguard marines assaulted off the deepstrike into two different vehicles - one got meltabomb-ed into scrap, the other power-fisted. Very scary, especially if we come across a mechanized imperial guard list with a few tanks. Could punch a nice hole in the armor and stick around to chop up the guardsmen.

3) Sanguinor - pricey. I'd have to drop a power fist from the death company, but the Sanguinor adds some nice synergy with the rest of the army with the +1 attack to all friendly units around him. With the large amount of assault troops I'm fielding, he is an attractive option.

4) Extra Death Company and Extra Assault Marines - this choice will increase the DC up to 8 and flesh out the rest of the assault squads to 10 men apiece. More bodies means more punishment before they die. Resiliency and redundancy are pretty handy.


We'll see how playtesting goes this upcoming weekend. For now, it's back to the assembly line.


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